In Fortune Battles, both trainers’ parties were input onto a spinning wheel, and they chose by shooting Poké Balls at it, like darts. In that case, the low point would undoubtedly be the Neon Colosseum which introduced Fortune Battles. As I felt with Colosseumand Gale of Darkness, the double battles were a high point for this game. ![]() Many new battle styles were introduced in this game too, or at least, introduced to me. The rule sets affected the progression structure and the battle style. Each colosseum featured a unique rule set, although many were very similar. These pit the player against a barrage of opponents, battling in a style unique to the venue. Instead of a full-fledged story, this game features a set of colosseums. The setting for this game was Poketopia, a theme park of sorts. ![]() Because of this, and because I was such a latecomer, I found the game to be very disappointing. ![]() Or at least, none of their ambition went towards a single-player component, which was all I was interested in. And, Genius Sonority was successful in creating full-fledged console Pokémon games after many years of fans wanting them. Its predecessors, specifically on the GameCube, featured drastic changes to the Pokémon formula, while still maintaining the foundations of what a Pokémon game was. Having done a little bit of reading on Pokémon Battle Revolution before playing it, I tempered my expectations.
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